Imk gently opens the next door, revealing the big hangar, roughly 100 by 200 meters. As usual, the agents of Chaos have made a mockery of what was once proud(ish) Imperial. In the middle of the hangar, there's sort of a...sludge fountain. At least 100 of what Zharkon calls Nurglings, tiny cherub-y Nurgle daemons, frolick around and in the fountain. Around 20 cultists with autoguns are spread throughout the room, showing various degrees of festering wounds and mutations, all on proud display. In addition, there are at least 10 of the elite berserkers here. At one end, we spot a dome or the like that clearly stands out. It leads down a set of stairs made out of what seems like hewn material.
We don't really feel like fighting everyone/thing in the big hangar, so we dirty up our beggars' outfit even more, make our best Nurgle cultist impression (without being too heretical, may it please the Emperor) and walk towards the stairs. A close shave later (Zharkon made some weird noises which seemed to soothe a gang of berserkers), we're down the stairs.
Imk sneaks forwards and sees 4 more berserkers guarding an entrance to what seems like a big area behind them. We hear what seems to be chanting and some type of other-wordly roar. Sounds like the Herald is on its way already.
Imk pretends to be a cultist with a message, while me and Titus quietly sneak up behind him. We put bullets into two of them, the rest go in and the remaining two make a retreat to the big room. Guess there's no way but forwards.
Inside, there's a big, natural cave of sorts. Ferue is chanting at the top of his lungs, it seems to be working - a truly monstrously big (and monstrous) daemon is making its way out of a portal. There's 8 of the elites, 6 of the autogun cultists and 2 of those damned chanters as well.
The smell is worse |
At the sight of the daemon, both Zharkon and Scorp turn tail and run right back where we came from. The rest of us manages to limit the damage to shitting our pants, say a prayer to the Emperor, grit our teeth and start fighting.
The fight is long and hard, but in the end we prevail [neste gang må jeg ta litt notater fra selve fighten :P] and send the daemon scurrying back to the Warp. Ferue's staff is clearly part of the puzzle of xeno items we were looking for - there's a hole with a very orb-y looking hole in it. We also find some xeno trinkets which I know will ease transactions with certain shady characters a bit...though we better not be caught with them in our possession.
Making our way back to the Gantry, Crimson remains true to his word and hands Titus his bolt pistol. Huh. We make our way back topside with a few new contacts (trader Lockstock, gang leader Crimson and oath captain Nils), some fresh wounds both physical and mental and pride in doing our part for reducing Chaos' influence in a tiny corner of the galaxy. Hail the Emperor!