Carnage in the charnel house

The factory
[For reasons unknown, har det ikke helt klart for meg siden jeg ikke var med på de to foregående spillingene - liket med de fine klærne var eieren av fabrikken el no?] we decide to head to the factory. The idiot oathkeeper Clemet apparently has an oversized ego, since he pulls out his gun on me when I order him about. Possibly a bit too carelessly - sometimes my background gets the best of me. You try growing up in mansions the size of a small hive and see how down to earth you are. I'm (sort of) happy a hiver's average lifespan worth of dealing with scum and heretics of all kind has kept the worst arrogant tendencies to a minimum. I think.

In any event, Titus decides to whip out his biiiig dick and slap it in Clemet's face, which calms him down enough for us to proceed. Good thing, shooting him in the face inside the Oathkeepers' HQ would have been awkward.

We're naturally a bit skittish about approaching the factory given our earlier not-entirely-optimal encounters with the crazy Nurgle guys, but the really, really careful approach pays off and we get to the factory without incident.

It looks like we need to take the long way around to the offices of [dude bro], which might take a while - the factory is, as always, meaninglessly big. The entry point is called the body dock. Workers, machines and servitors sort bodies into seemingly random piles before they're led down various chutes, hatches and conveyor belts. Further in, body after body slams down on rows of platforms, where it's jabbed by a bunch of gigantic needles and drained of fluids before it's transported further. Half of said fluids leak down into a pool below the gantry walkways. Emperor protect, glad I never served in the army...though it might have gotten me used to the nauseating smell.

The noise is absolutely deafening, but we can clearly see that everyone is very aware of our presence. Idiot guy Clemet in his oathkeeper uniform probably isn't helping, though the giant tech-priest or the lunatic licking his chain sword might also be giveaways that we aren't ordinary factory workers. We ask various people on the way for directions to the main offices. After a while, I spot one of the workers handling something that looks unusual even for this place: a frag grenade. Two other guys with autopistols also stand out.

Zharkon manages to get the grenade guy to throw the grenade in another direction, but apparently something went a bit awry as there's a HUGE bang and everyone is stone deaf. Great!

Scorp actually leaps across a gap of at least 3 meters with no running start (those bionic legs sure are nice!), but misses the bad guy on the other side who runs away. A few minutes later, the bad guys are dead, we're not quite as deaf anymore and we're in one piece and manage to capture one of the workers to interrogate. He tells us he was ordered by Josiah, a scary guy with even more scary contacts. These guys apparently run the factory, and call themselves The Blessed Flesh. Hm, I wonder if there's a connection with the guys who almost killed me.

We can apparently expect more attacks (said the worker before his unfortunate demise), so we move towards one of the walls to minimize our exposure. After a while, we come into a new area: the flensing pits, a huge, open space where bodies are stripped of their flesh by gigantic machines with spinning blades of doom going everywhere. I have a feeling the workers contribute a decent amount to the throughput here.

Another three of those crazy fanatics come storming towards us as we come to a t-section. Scorp gets a big hit, but pokes himself with a bunch of needles, machinery and blood packs and comes out looking as good as new. "Unfortunately", he's unable to save Clemet, who suffered a case of "head severed from body". Still, good man/machine to have on our team!


The Office (Desoleum version) 
And finally, we arrive at our destination. The offices are visible up high, a glass dome above the factory floor. I say visible, but that's an approximation - the air is filled with some sort of very fine, white-ish dust. We quickly discover why. Apparently, even the bones of the skeletons themselves are put to use here! Transported in via massive conveyor belts, they're dropped into big grinders which quickly reduces the bones to said fine dust. We can't see well for more than a couple of meters...great.

We move along the edges, nervous and wary. Me and Titus set up at the bottom of the stairs leading to the office door, where a guy peeks out, then quickly closes the door. The rest start filing up the rickety stairs single file, lambs to the slaughter.

Sure enough, eventually the doors open and 3 grunts with autoguns and an elite berserker engage us. There's a lot of back and forth with the door being shut, opened, grenades thrown and more. At the same time, me and Titus are attack by two berserkers at the bottom. One of us runs up and pops off while the other disengages a step at a time. Eventually they're all dead, but we take a solid beating.

There's a set of double doors at the end of the corridor in addition to four smaller ones, which turn out to be empty offices. We hear chanting behind the double doors...always a great sign. We set up some ramshackle barricades, spread out in the 4 door openings and open the doors.

Inside, the big office room has been turned into an impromptu altar room, as Chaos worshippers are so wont to do. There's a really big guy with assorted tentacles and other oddities poking out of his ooze-infested body (my guess is that's Josiah in all his glory), 4 more of the elite berserkers and 3 grunts with autoguns. Sounds like a fair fight.

The elites charge, and we're left with a choice: stay and fight, or try a tactical retreat? We opt for the latter, which turns out to be a pretty great choice. Josiah (?) is dumb enough to poke his ugly mug out through the door, and 2 seconds later sports another couple of mutations - two holes in his head, courtesy of myself and Titus. Zharkon manages not to deafen everyone, but instead sets the brutes on fire. Scorp and Imk take the heavy hits as usual, but in the end we get on pretty well without casualties.

Inside the altar room, we find the log of one of the cultists called Feru. Apparently, the Blessed Flesh send all the...products from the factory along to the Gantry, rather than to wherever they're supposed to go. He also mentions a place called the Temple, the headquarters of the cult, somewhere down in the underhive.

We find a map, indicating that the cult plans an attack, or as they call it, The Great Test. The map shows Gallow's Way, with five entry points and a lot of dots which might indicate the number of cultists who are supposed to attack. There's references to "wiping them out" (oathkeepers?) before The Grand Attack. Big on superlatives, cultists. We also learn that it's possible to exchange cash for "artifacts" in the Gantry.

Luckily, there's a backdoor leading out of the factory inside the offices. We make our way back to the oathkeepers' HQ (?), where we send a vox transmission to Aldius with our rapport, recommending the complete annihilation of the factory. There's no way that place can be reformed and any innocents have failed by letting things get out of hand - so let the Emperor's Fury consume them all!

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Gooooooing dooooooooooown - and out

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